Re: Colors - A New RPG aiming to be both mainstream and for the blind
Hey there sandslash, Right now I'm only really using monogame/XNA's libraries and I'm developing in linux cuz I dont have much in the ways of a computer right now.
Right now I have the following done with the audio engine:
Music player
Sound effects
Sound Emitters
Proximity Detector
And I'm currently working on the pathfinder tool. Also the game has a TTS class but I haven't tested it cuz mono in linux doesn't support TTS
I want to use NAudio for the proximity detector to see if I can do something that gives me more control over panning. It works for now in the XNA-only build but it would be better if I had more control over the sound itself, and also it could allow me to do other dynamic processing of the sound stream. But that's kind of way head of the game, I still need a system with Windows to even start building that out, so I'm just focusing on the core elements.
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