Re: Love2D: a simple, featureful game engine for most platforms

So I don't necessarily want to rehash an old discussion, but it seems like every other post in this forum is about writing audio games with Python. How are those Python games being obfuscated so no one can steal the code?

I have to admit to starting to get a *bit* worried by how much code theft, or alligation of code theft, I see in this forum.

I'm also a bit concerned by some of what I perceive as victim-blaming. I've seen a few folks claim that because someone's code was stolen, the cat is already out of the bag, and we might as well just accept that. I still stand by my plan to not worry much about this, and to almost certainly open source enough components to build one's own games with Love. But if the Python obfuscation methods aren't any better, then perhaps there needs to be a larger cultural pushback against the unlicensed use of game code, because that seems to be the direction everyone else is taking.

Maybe this should be a separate thread...

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