Re: Adventure At C:
I'm curious about how you do some things internally. For example, do you use a wizardly modified stage builder type thing to build the levels in the official game package, or is that all done the hard way, in a text editor, working with code? Do you have a super duper cheat mode in private versions for your eyes only, so you can test everything under the sun with no fear of getting killed? Actually come to think of it, backups of backups of backups of save files could accomplish the same thing. Any other behind-the-scenes development happenings you care to share, something inspired one particular scene, you were going to do something a different way, but bla bla bla made you decide to do it the way it got done?
URL: http://forum.audiogames.net/viewtopic.php?pid=165866#p165866
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