Re: 0 vs. 1 with bgt arrays
Hi all,
For clarity, I shall paste part of a response that I just posted in another topic here.
At this time I don't have any planned updates because I have neither enough time nor enough interest to dive back into it. As I stated in another topic a while back, I recommend people look into other programming languages. BGT was good for what I intended it to do about 10 years ago, but it is not particularly relevant today. If you want to make Windows games and are aware of what the engine can and cannot do, by all means use it. But I personally think it is time to move on and expand the audio games landscape far beyond the feature set of BGT.
Kind regards,
Philip Bennefall
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