Re: 0 vs. 1 with bgt arrays
So @1, are you confused by the 0 based indexing in arrays? I have never in all my time using BGT seen the length method of an array fail to do what it is supposed to do. I'm almost certain it can not be confused with 0 and 1 items. If array.length returns 0, there are 0 items. If array.length returns 1, there is 1 item. If it returns 0 and you try accessing array[0], it will crash because that element doesn't exist. If it returns 1 and you try accessing array[1], it will also crash because it thinks you are trying to access the second element in the array. Arrays are indexed starting at 0, so if array.length returns 1, the proper way to access that element is by accessing array[0]. Hopefully this helps.
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