Re: Running Audio Quake on Windows 10
Single player can be brute-forced by going into the console and typing map <mapname>. e.g.: map 4-level. That might also bring up some client related error messages. Yes, audio quake will perform oddly to the original quake; this is because I don't think it was (necessarily intended) for offline play. You can also remove the auto-connection feature by going into the id1 directory and opening autoexec.cfg. Look for a line that looks something like
connect <server>
Remove it, or put // in front of it.
After you re-launch audio quake, you'll be dropped strait into a console. Here you can either connect to another server via the connect command, force offline play or mess with the client in other ways.
As for hosting online servers, this can be done through wine (unlike most servers, this actually works without any special setups). Open ports 27500 and 27501 in your firewall, type wine zqds.exe (run that with screen so you can hit control+a, control+d to detatch and keep i runing in the background) and play away. (Linux only setup, just saying.) For windows its even easier: open ports 27500 and 27501 in your firewall or forward them, run zqds.exe, and play.
Note: before you create a server, open id1/server.cfg and modify it. Then run the server as needed.
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