Re: Sengoku Jidai 2.6 (+Kamikaze map)
Well Slj I agree on the confusion, and yes it might just be a matter of personal choice however personally based on the fact that I've had success with other stratogy games such as time of conflict, sound rts and castaways, I do wonder if perhaps there are some game elements or matters of explanation that would help the game be less confusing and thus open it to a wider audience.
I really like the concept of the game, and the fact that it has so many elements from spying and collecting food to combat, and even a system of nobles, the use of sounds is also a good idea and makes the game's atomsphere wonderfully desolation desolate, and I love the idea of the multiple map types and terrain, I just wish there was a little more by way of knowing what was going on rather than being overloaded with information and a huge amount of things all happening at once while your trying to achieve something standard such as exploring the map or looking through your team or just trying to get a basic grasp of the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=166993#p166993
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