Re: moving players in angles like in FPS type games
I haven't tested this out, but I'm sure you could do it with a bit of math.
Asuming you allready have a 3d map system, all you need to do when moving is incorporate degrees.
This is also different if you want full 360 degree, or just set directions like north, northeast, southwest, etc.
I don't know exactly how you'd go about this, but the second option seems loads easier than the first. Probably some equations to check facing and then move differently based on that.
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