Re: moving players in angles like in FPS type games

At 6 could you explane the z angle? Like 45 is half up so if the player goes a step forward from 0 0 0 with a z angle of 45 he ends up on 0 0.5 0.5 or what? And how about half down and straight down? are they 135 and 180 degrees respectively? Thanks for the code btw

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : cw via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cw via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cw via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cw via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector

Reply via email to