Re: moving players in angles like in FPS type games
At 6 could you explane the z angle? Like 45 is half up so if the player goes a step forward from 0 0 0 with a z angle of 45 he ends up on 0 0.5 0.5 or what? And how about half down and straight down? are they 135 and 180 degrees respectively? Thanks for the code btw
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector