Re: Stop punishing developers trying to make their games accessible

@14 "The solution to the problem is for some devs to provide a sort of accessibility framework to be easier for devs to produce." Already exists. Made by the person who made the post.

@57 "I’m quite scared that this game will not be made accessible" You should be way more scared than that.

So to be absolutely clear here, this is not an issue about an individual game. Michelle, the developer who posted that blog post, is also responsible for the unity accessibility plugin. When she talks about the company being anti accessibility the implications go way way beyond a single game.

There was a tweet the other day about her being on an internal hackathon team buildijg a prototype of antive en-e fine Unity screenreader support. It is no exaggeration at all to say that things are at a turning point at the moment and I'd you lose Michelle then the blind accessibility effort will be set back by years.

It's precisely this kind of "fuck developers" attitude that made me stop sending developers to this forum.

To be blunt accessibility is not going to happen by itself. Outside of CVAA it's still a very tough sell, it's not like other industries where there is a legal imperative so you're reliant entirely on goodwill and winning hearts and minds. If you want it to happen you need to make it happen, and making it happen means encouraging success, not hating on your biggest allies for them not quite managing to drive change at the speed that you like.

Standing by is not an option, if you want mainstream accessibility to become a reality you need to stop the people in the community who are sabotaging it, and throw every ounce of support behind your allies who are fighting to change things for the better. Like Michelle.

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