Re: rpg quest, game for ios
Well the canvas principle at least isn't new. There are plenty of graphical freeware games who's underlying txt is written to the screen and then converted, although i do sort of find it ironic that on a platform where in theory anything written should be readable the first thing that happens is the development gets buggered by such a thing, though this does explain why I have noticed so much of the issue in browser games you mentioned even on windows.
haypy monster was just too buggy and partially accessible to be worth the time, sinse you couldn't even see your statistics and the game mostly involved poking the screen and hoping vo read a few peaces of information from something who's main interface was entirely graphical and who's appeal seemed chiefly that of animation. Indeed in rpg quest I get the idea that what major atmospheric elements the game has come from images not text,.
Yes, i agree in your over all principles and having some vision and having played graphical games with it I can see the point, however this is all the more reason to A, try things out and B, find stuff that is actually worth playing.
Did any of the things you tried have any serious point other than hitting one button to advance, eg, tactical decisions with noteable consequences or reasonable reasonable atmosphere. I myself don't mind a simple game if the text and choices are absorbing and there is enough to explore, albeit if there is a game with both all the better.
That's why I'm asking about anything you've come up with on ios, sinse this is the first game that I actually found even vaguely playable, heck Surviver Z was the first that had even partly readable text but the game was still impossible to play.
URL: http:/ /forum.audiogames.net/viewtopic.php?pid=168191#p168191
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