Re: Lightweight OpenAL Python Wrapper

Bleh, response time not withstanding, just finished adding in a bunch of extra handler functions. Streaming and queuing sources still isn't handled, also need to work at implementing those environmental reverb presets and vorbis bitrate formats, among a few other doppler-y things...

You can grab the latest version here: [OpenAL PyLite v1.1]

New additions include:
-Listener Gain function for controlling master volume level
-Listener Orientation function for orienting the listener in specific directions
-Listener Velocity function
-Listener Distance Model function which includes 7 different model settings.

-Player direction function
-Player Velocity function
-Player Cone Outer Angle function
-Player Cone Inner Angle function
-Player Source Relative function
-Player Max Distance function
-Player Reference Distance function
-Player Min Gain function
-Player Max Gain function

Here's some examples of how the new functions are used:

from openal import *

self.listener = Listener()

#must be higher than zero
print(self.listener.gain)
self.listener.gain = 0.7

#for "at" and "up" vectors
print(self.listener.orientation)
self.listener.orientation = [160.0, 0.0, 0.0]

#velocity vectors
print(self.listener.velocity)
self.listener.velocity = [160.0, 0.0, 0.0]

#distance model between 0 to 6
print(self.listener.distance_model)
self.listener.distance_model = 4



self.player = Player()

#direction vector
print(self.player.direction)
self.player.direction = [160.0, 0.0, 0.0]

#velocity vector
print(self.player.velocity)
self.player.velocity = [160.0, 0.0, 0.0]

#cone outer angle in 360.0 degrees
print(self.player.cone_outer_angle)
self.player.cone_outer_angle = 160.0

#cone inner angle in 360.0 degrees
print(self.player.cone_inner_angle)
self.player.cone_inner_angle = 160.0

#source relative setting, disabled by default
print(self.player.source_relative)
self.player.source_relative = True

#max attenuation distance
print(self.player.max_distance)
self.player.max_distance = 1.0

#relative distance attenuation
print(self.player.relative_distance)
self.player.relative_distance = 0.0

#minimum gain
print(self.player.min_gain)
self.player.min_gain = 0.5

#maximum gain
print(self.player.max_gain)
self.player.max_gain = 0.5
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