Re: Warsim, text based randomly generated stratogy
Day seven of the develop-a-thon, this is it, it's finally over! this one includes a bunch of new content including 18 billion giant faces, and some blackmarket improvements
**18 BILLION NEW GIANTS**
More than 2 giants per person added this update, just saying!
* Added 18'869'184'000 new giants faces (was 17 billion, now 36 billion)
**SLIGHT REWORK OF INDEPENDENT KINGDOM DIPLOMACY SCREEN**
I had never noticed before just how bad this screens text and layout was, now it's been reworked a bit!
* Added new text introduction to the independent kingdom screen
* Added diplomats face to the introduction screen
* Reworked the layout of the intro screen
**NAME SUFFIXES**
Lots of new suffixes and hero names for your world!
* Made 10 suffixes more dynamic
* Added new name suffix 'the Twisted' (+5 battlescore) (can be mixed to make 50+ other suffixes)
* Added new name suffix 'the Earcutter' (+11 battlescore)
* Added new name suffix 'the Toecutter' (+19 battlescore)
* Added new name suffix 'Bloodaxe' (+36 battlescore) (credit u/RabidRab)
* Added new name suffix 'Boneaxe' (+30 battlescore) (credit u/RabidRab)
* Added new name suffix 'Skullaxe' (+40 battlescore) (credit u/RabidRab)
* Added new name suffix 'Half-Axe' (+10 battlescore) (credit u/RabidRab)
* Added new name suffix 'Hardaxe' (+15 battlescore) (credit u/RabidRab)
* Added new name suffix 'Stoneaxe' (+12 battlescore) (credit u/RabidRab)
* Added new name suffix 'Longaxe' (+17 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe-Wielder' (+20 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe Tosser' (+32 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe-Swinger' (+21 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe' (+39 battlescore) (credit u/RabidRab) (can be mixed to make 50+ other suffixes)
**BLACKMARKET SLAVERS POST IMPROVED**
The slavers post was added a while back but it was lacking, now it's been reworked and is far more up to scratch with the rest of the game!
* Added new dynamic screen for hiring slaves (including 5 dynamic graphics)
* Rewrote hiring slaves text
* Added skug the post owners face to the hire screen
* Fixed slave fight freedom text bug
* Added new screen for not having enough gold to hire slaves
* Added new screen for asking to hire more slaves than there are
**HERO ORIGINS**
Lots of new origin stories for champions
* Added 'Smuggler' hero origin story
* Added 'Mine and mine alone' hero origin story
* Added 'village guard' hero origin story
* Added 'kings guard' hero origin story
* Added 'Bashed on head' hero origin story
* Added 'Militia ambush' hero origin story
* Added 'Militia Warband' hero origin story
* Added 'Tavern Brawler' hero origin story
**BLACKMARKET ENTRY EXPANSIONS**
In one of my playthroughs I was not allowed in due to the blackmarket leader being a king-hater, I wanted to ask questions and complain so now you can!
* Added new screen for not being allowed into blackmarket with guard graphic
* Added ability to ask why you are being blocked from entry
* Added ability to demand entry when blocked
**BUGFIXES**
More bugfixes courtesy of Defender's giant helpful list and one from Ursur
* Fixed Touching the goblinstone ruined it and spawned a camp of savages bug (credit Ursur)
* Fixed the hall of zoology (credit Defender)
* Fixed demon warder text (credit Defender)
* Fixed grammar issues in demonic encounter
* Fixed blackwall tavern dialogue text bug (credit Defender)
* Fixed Blackmarket prison text bug (credit Defender)
* Fixed Doomstone brotherhood rule six bug (credit Defender)
* Fixed Blackmarket fight pit text bug (credit Defender)
* Fixed mine talk dialogue bug (credit Defender)
* Fixed slum pit dialogue bug
**EVERYTHING ELSE**
Some new little things and tweaks!
* Added 3 new slum pit dialogues
* Rewrote Gar'gallock tavern text (credit Defender)
* Added new colonisation and destruction of goblinstone event (credit Ursur)
* Added dynamic trumpet sound to the fight pit battle of two champions (credit Defender)
* Made gold road theft event 1.5x rarer by default, 9x rarer for 90+ public opinion, 4x rarer for 70+ public op, 2x rarer for 30+ public op (credit Ursur)
**THE DEVELOP-A-THON IS OVER**
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Thank you everyone who's been suggesting ideas, commenting, and supporting me! When I told a friend of this challenge in a pub last week I was told it would be harder than I thought, and it was! it's been a lot of work but I'm glad it's been done, some of the stuff that's come out of this weeks series of updates has definitely improved the game and I've loved the input from everyone!
This will most likely not be the last time Warsim get's a Develop-a-thon!
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