Re: Warsim, text based randomly generated stratogy

Hello wastelander.

Love the two little prefixes you have, and I have a couple more.

Gargantuan: similar to Colossal
Giant: know that kind of overlaps with the race name "Giants" but I think it would be cool to encounter "giant giants"
Huge
Obese
Massive
Tremendous
Prodigious
eminent: good aligned but also large (combination because of Roman Catholic use of the term but it can also simply mean large)
diminuitive
tiny
miniscule
mini
swarming: huge population
teeming: huge population
schooling: huge population
herding: large population, gentle in nature
pack: aggressive, larger population
gregarious: large population engages in non-combat diplomacy and such often.
social: when not aggressive is very active with you, when aggressive sends larger than normal contingents of warriors to you.
colonial: can randomly pick up new lands without taking them from anyone.
terraforming: same as  colonial.
polluting: ruin lands near their own or ruin their own lands, destroying them every once in a while
oily: higher wealth, polluting effect
sludgy: polluting effect
strip-mining: ruin their own lands, get wealth quickly.
siege-mining: decrease all enemies' battle scores slightly in a fight, basically because they are tunneling under defenses.
Striped: just cosmetic
polka-dot: cosmetic
speckled: cosmetic
toothy: have really big mouths and teeth.
slushy: mix of aquatic and cold environment traits.
slush might work better.
taiga: lives in cold evergreen forests.
Plateau: lives on Plateaus
Mesa: lives on Mesas
Carion: creatures are coated in carrion
filthy: creatures are eternally filthy
parasitic: creatures are parasites.
corpse-eating: self-explanatory.
treetop: lives in treetops
canopy: lives in forest canopies.
bromeliad: lives in bromiliads (large flowering plants that collect water and effectively create lakes and ponds in forest canopies.
understory: lives in the understory of forests.
clay: creatures are made of clay
athletic: creatures are slightly stronger
scholarly: higher civilization level.
scrawny: weaker than normal
clumsy: chance of creatures hitting or killing themselves in a battle. or failing that, lower battle score
perceptive: creatures have a clear view of how strong you are and make fewer tactical errors such as attacking you with an army that is much too small to take one of your lands.
academic: have libraries and much higher civilization than normal.
teaching: have high civilization level and gradually increase the civ levels of other independent kingdoms.
demon-hunting: very powerful and will attack the demon horde on their own if the group is present.
angelic: good-aligned, high civ level, attack evil civilizations and have high power, will attack demon horde.
Invasive: always try to invade when attacking
Raiding: always try to raid.
battle-hungry: attack someone every year and always skirmish.
plutocratic: relationship to you and others is directly tied to relative wealth. They can only be vassalized if you are far wealthier than they are  and they are hostile to you if you are relatively poor compared to them.
Caste: this group keeps a set proportion of units across tiers that never changes, if too much of one variety is taken out, others are automatically shifted. They recruit only rarely when their army gets too small.

Wow! many more options than I thought of before writing this post. Hope some of them are good.

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