Re: Crazy Party: mini-games and card battle! (beta68)
I still say most of my best decks have had absolutely no parry cards. It's like Dark says, why have a card in your hand that will only be useful a very, very small percentage of the time, as opposed to having cards in your hand that you can use under conditions you yourself can bring about? The only time I load up on parry cards is when trying to build an effective mirror deck with preventive trussing and other things that allow me to generate a ton of mirrors, set up mirror gallery, smash them, revive them and smash them all over again. Even then, they take up a lot of space.
Some of the new cards look decent, but apparently dice have been weakened at some point not too long ago. Good idea, but now they might be -too weak. I notice Ancient Time still appears to be overly strong.
I will have to try that sea salt thing, Dark.
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