Re: Keeping Track of a game's storyline/objectivs

I suggest looking into the observer pattern, maybe it will help somehow.
For example, the square may send a notification when you step on it and it is marked as an important place to reach, or the player may send a notification when a key goal like taking the ultimate weapon and whoever is listening  will receive the message and  something may happen like a levelup, the enemy maneger commanding all enemies to regroop and prepare for you blasting them with the super weapon, etc.

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