Re: I'm noticing a Pattern for Audio FPSs
I want to point out that yes - I don't advocate for centralized servers - but I don't advocate for decentralized servers either. If your server is completely centralized, you're forced to play with everyone on that server. If you decentralize everything, you're going to have different maps/worlds on different servers, and if you want one map you may have to go to another server to play on that map. I'm an advocate for sub-servers, i.e., there is a centralized server to host all the maps/levels/worlds/take-your-pick, but each player gets to host their own sub-servers which works pretty much the same way any decentralized server would. You would have your own admins, complete and total control over your sub-server, and the centralized end takes care of all the port forwarding and map management so that you can focus more on keeping your player base managed. Plus, you'd get the advantage of hosting more than one sub-server as well, since all the sub-servers would be saved on the main server. Of course, this method of hosting comes with it's own set of issues... If the main server ever goes down, all the sub-servers go along with it. I don't think I've ever used the word server in a post as many times as I just did, and I sounded like I was advertising a product, but you guys get the basic gist.
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