Re: Making Simple Concepts Unique

The biggest thing that I find to be the problem with A Blind Legend and The Vail's Gameplay is that there's no variation to it.  Like if you learned how to do the basics, then perhaps you leveled up, got new items to use, new weapons, then it could make it far more fun and strategic to play.  Think of something like The Legend of Zelda's gameplay.  Also not having a directional pattern, but just making you have to pick what to do instead of having it be a reactionary system would be fun. 

But yeah, those are the biggest reasons why I find that sort of battle system  boring.  The Vail does a slightly better job at trying to make it interesting, but without anything adding to the style, like using items to give yourself buffs or debuff the opponent, maybe use magic or something would be better as far as the systems not feeling like clones of themselves, or feeling boring to play as the game progresses.

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