Re: Making Simple Concepts Unique

Hi.

Well, there are a number of additional features you could implement and keep the current system as the basic fighting system.
for example you can attack enemys in different regions of the body, so head, torso, arms and legs. Enemys can be armord differently heavy in parts of their body, but leaving other parts exposed and not that heavily armored. So you would be able to attack the less armored body parts of the enemy to weaken it or rob it of abilitys like quick moving, or directly go for the heavy armored parts or mix up your attacks so blocking gets harder for the enemy.
Timed paries also would be a good thing. currently, when an enemy moves to a position, you can simply hold the shield in the direction till the attack is finished, which could take around 3 to 5 seconds when the enemy just moves into position. In a real battle, the enemy would already have seen you holding your shield there and moved somewhere else. So, paries should be time based. You know where the enemy is, but you have to place your shield or sword into the attacks path when the attack actualy comes for you, and not seconds before the attack even starts.

Greetings Moritz.

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