Re: Lucia - OpenSource AudioGame engine written in Python

Yeh so, after messing with this some more, here are my thoughts.
I like the engine overall. You do have a rather interesting way of gathering input, I found something different online, but your way works, too.
I would perhaps add an option to the virtual input class to change the "hidden" message to the user's liking, though that is just me.
I would also expand the input class to support the ability to add typing sounds.
A minor convenience would be to alert the user of entering a capital char, either via a sound or by saying cap (I don't know if you can control the pitch of NVDA, though that can certainly be an option).
Add the ability to hold down keys in the input box, such as aaaaaaaaaaaa, right now it accepts only one letter at a time, which is also fine.
Add the ability to hit escape and close the input box (should be available at user discretion).
Overall, I am digging this. Except the open al/bass conflicts, I am all for using the engine in my future projects.
I do think that open al and bass issue needs to be resolved first, though. Right now I can't use lucia and my working sound pool as sound_lib throws errors about it being initialized already.

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