Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis when working with right-handed coordinate systems and you will be fine. (FMOD uses a left-handed system by default, though this can be altered to use a right-handed coordinate system for compatibility if your using OpenGL. BASS uses a left-handed coordinate system only with no option to alter that setting.)

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