Re: pure basic - classes idea!
@16, your game loop should not be overly complicated. Your game loop should run as fast as possible; it should run in under 60ms. You can calculate how long your loop should execute per iteration by dividing the number of FPS by 1000 (since 1 second is 1000ms). For 60 FPS, your loop should execute in 16.66ms; for 100 FPS it should execute in 10ms; for 250 FPS it should execute in 4ms; and so on. I can provide "typical" game loop sample code for you if you like.
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