Re: Manamon 2: Impressions Thread

Yeah. I don't know how long it lasts off the top of my head, but it's a neat idea. If it lasts more than one turn, it's worth it. Otherwise you're stalling and just waiting to be hurt. I'll show you.
turn 1: You use Wallow, your enemy hits you with a fighting move; you stay alive, but you still take some damage
Turn 2: You hit the enemy, but Wallow ran out at the end of your last turn; the enemy retaliates by hitting you with that fighting attack and you go down.
So if Wallow only lasts one turn, then it's kind of useless, you're delaying the inevitable unless you know the opponent's fighting move only has 1 use point left, or it will make them rest, or you're in a double battle where your teammate can wreck the fighting type.
So it's not completely busted, but yeah. I really like an early Shadow Claw on this thing.

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