Mud Concept Idea: An Entirely Pet based Mud.
This is probably generalizing a lot, but it seems when it comes down to classes, a lot of visually impaired players enjoy using pets or pet classes. Necromancers, druids, conjurers, what have you. There seems to be some assurance things won't go so bad without backup.
So why not just have a mud where you mainly play as a character who solely controls and leads creatures. Rather than a single character, you tend to lead teams of creatures into turn based battles on a battlefield map. Character classes might just be based on what creature type you're more familiar with, and leadership bonuses provided to the squad. In groups, one would do large scale missions where the area has massive siege battles with multiple waves of opponents or raid bosses. bosses would probably require completing various objectives for vulnerability, while dealing with other swarms of monsters along the way. And of course, pvp would be easy enough to establish.
Probably a majority of battles would have to be random or preset encounters in an area as you explore and do puzzles. Equipment would be mainly for your pets, while non-combat eq might be utilize to provide newer buffs or abilities for the player character.
TL-Dr: Apparently there aren't muds that are a combination of tactical battle and manamon, and I find this weird. Turn based muds also seem to be a rarity.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector