Re: I highly Recommend the Sonus GDE
@4, this is not correct. Proper use of encryption can stop anyone from steeling assets for years, if not decades. The way BGT did it broke the security of the encryption algorithm (in this case AES-256-CBC) because the functions in the binary had fixed memory addresses, making it trivial to figure out and dump the exact data that was passed in. That is also why you never, ever hard-code sensitive data like that either.
BGT instilled this idea of "hard-code cryptographic data". Or at least that's how it was used. This ultimately destroyed the security altogether, since anyone could easily retrieve your keys by just knowing the function locations in memory and knowing that the key was a parameter of the function. Had this not been done, had function memory locations been randomized, and had HTTPS support been implemented, it would've been literally impossible for us to break it. The tricks we used are child's play to true black-hat hackers.
@11, yes, UE has a graphical scripting language. But you still need to write the C++for the game. You still need to write the actual code in the scripting language later on. You can't make every possible game with a graphical interface. Ideas are usually expressed better when button-clicking and UI interactions are not used by normal keyboard input is used instead.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector