Re: playable video mainstream games
Playable to me is being able to progress pretty far without sighted assistance. That bit about learning sounds is just a part of the process so I dont factor it in but maybe its more important to others. See, in some games punches and kicks sound the same, which is why it is less important than being able to progress in a game. A good example of this is tekken advance, where all attacks almost sound the same, but its totally playable.
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