Logical: Realistic Weaponry and Amunition?

Hello, my fellow "Programming Elites!"

This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.

I read up on this a bit, and was thinking:

For melee weapons, you would probably use raycasting. Raycasting is a system used in fps games that would basically make a ray and throw it in the direction faced, starting, usually, at the muzzle of a gun. This would instantaneously travel the range specified and if there was something hittable in that, it would just hit it, no time would pass, it would just happen. I wouldn't use this for guns because it offers no chance to react, not that you really have a ton of time IRL anyway, but still.

Firearms and bullets are another thing though.

Maybe give ideas for properties, how they would effect player[s], and what they might do and how?

Peace.

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