Re: Grail to the Thief: An Interactive Audio Adventure
so from what i gather, the game is a choose your own adventure style and will not require user to interact with object, use them examine them, combine them etc on their own as in say, time adventures an older game that people are referring to?
what happens if the kick starter doesn't work? from past experiences projects are not funded via this method it seems. also what replay value would the title have?
URL: http://forum.audiogames.net/viewtopic.php?pid=171351#p171351
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