Re: Logical: Realistic Weaponry and Amunition?

I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know more about the overarching mechanics and models.
All I can say right away is please, please god do not make the shell/casing sound, that clinking metal or clattering plastic thing? play at the position of the person being fired at when the bullet misses.  No, it should be played at the position of the one doing the shooting, instead.
I've heard this way, way too often in games, for instance StW, and I get it, I thought that's how guns worked when I was a kid too, but 5 minutes on wikipedia or Youtube will explain why that's totally wrong.
In fact I would just avoid using that type of sound all together on any surface other than concrete, or wood/metal/rocks if you have the correct sounds for it, since otherwise it's really too quiet of a noise to be useful anyway.


For those who are confused (which is totally understandable if you don't care all that much about guns) that sound is the empty casing or shell (a thin layer of brass, copper, or sometimes steel) which holds the actual bullet (which is usually made of lead) as well as the explosives needed to fire it.
When the bullet is still inside the casing, it's called a cartridge or round.  When it's been fired, it's just a separate bullet and casing.
The words shell, casing, and jacket all mean the same thing, but you really only say jacket when the casing is still on the bullet rather than when it's been separated for what ever reason, and people still call shotgun ammo shells weather or not they've been fired.


Anyway, this protective casing holds everything in place, but it also keeps the actual bullet from scraping up the inside of the barrel as it's being shot outwards and leaving a bunch of lead residue behind which would quickly make your gun too dirty to work properly.
When the gun is fired, the bullet leaves this casing and heads down the barrel, while the casing it's self stays in the chamber after it is spent.  Obviously we need to make room for the next round though, so an ejector grabs that empty casing and flings it out of a slot in the side (or sometimes top or bottom) of the gun.
The sound your hearing is that empty casing hitting the ground and bouncing, and has nothing to do with the actual bullet, which has now sped along it's marry way and burned off nearly all the remaining powder in the casing as well.
Depending on the type of gun and bullet power, the casing could just be lightly pushed out so that it falls only a couple feet away, or it can be launched out several feet!


Some casings go all the way to the top of the bullet, where as others only cover it part way and leave the nose of the bullet exposed.  This is where the term full metal jacket comes in for instance.
A spent casing, having held them, is just a smooth, thin metal tube with an opening at one end, usually some numbers and a manufacturer name stamped into the closed bottom, and probably a little bit of powder left inside but not enough to be dangerous.
For shotgun shells (which are almost always plastic) it's the same thing, just that instead of one bullet, it's usually going to be lots of smaller balls packed tightly in their, with the number and size of those balls determining what the round is used for.
With shotguns, we call it bird shot for lots of really small balls (usually around 40 I believe) buck shot for a few bigger ones (usually 6 to 10) and a slug for a solid bullet.


Again if anyone has any more questions, no matter how stupid you think they may be, weather it be caliber VS gauge, magazine VS clip, revolver VS removable magazine handgun, how far different guns can usually be used at, ETC, let me know and I'll try my best!  You can also use the forum email link on my post if you want.

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