Re: GLTech Studio's first release is finally here! Town of Peril!

Hello,
We hit the deadline for the contest two days ago and I still have no stories which I can use. I've gotten one which is only for survival mode, which doesn't really make sense to have (no offense to the person who sent it) but I have no stories for mission mode, not even a storyline to begin the game with. This means noone will have their name on the credits, and it also means that instead of story mode, I'll be writing different tasks which will be randomized everytime a level starts and the player must complete, instead of having a full story. This means the game will be endless and I won't be able to make a nice actual ending for the story. Beta3's still going on and I've modified the grenade algorythm to make it a lot more stable and realistic, and I've gotten a new member in the team, who will be my sound designer, which means sounds will be changed for beta 3. I guess I'll have to make my own alternate levels and I really do n't know where to start, so I guess I'll make a really simple fast-paced escape level like I said before. Again, if anyone has any ideas for levels which don't use the system I already implemented but can still fit into the game, you can pm or email me about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=171967#p171967

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