Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Okay, if people will forgive me a winge, that is the fifth game I've been one shotted from full health !

I was on scene 202, level 16, had just killed one boss, and was using an uba trank on the next boss.
Since I got the effect where I was doing less damage over all, it took a lot of slaying, and I only got as far as I did because of strategic use of items like uba tranks, baked potatoes and incense, which is fair enough (Rpgs aren't supposed to be easy after all). Indeed, I like the fact that I was having to use the merchant to buy those sorts of items in order to progress.

However, once again I seem to be in a bind where I need 1200 gems to prestige, but always get to a point where I get one shotted by a boss from over 200 hp.

Indeed, this time I was the  furthest I've been since the upgrades, and the only reason I can't repost the event log is that it no longer seems to keep post death events when you restart the game.

I don't mind difficulty, but I'm afraid the gems mechanic vs difficulty at high levels seems to get a bit impossible, indeed I would've prestieged around scene 190 or so if I had had the gems to do it.

I would really suggest making prestige gem cost a bit fairer, so that players can work up to difficulty through many runs trimps style, rather than forcing players to run on until they get one shotted to death, either that or remove the gem requirement altogether and just have gems provide straight off bonus xp, that way players could have short runs earning gold and items, or long runs earning gems.

Okay, winj over big_smile.

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