Re: infini crawl, text dungeon crawling rpg similar to the wastes.
Good idea. Graphical games do this usually by making the enemy name appear in red when the game knows the enemy is too hard for your level. I could do something similar with warning when the battle begins, that way you could munch down a humble pie before the fight.
EDIT: just released a quick update to remove gem costs for prestige.
Also, forgot to respond to this :
Any plans to have weapon types actually have a baring on your character? or is this waiting for the classes update, EG giving some some advantages with given weapon types.
I do have plans to rework the way enemies are structured, the weapon rework was a first phase of that. Eventually, different weapon types will be more or less effective against certain enemies.
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