Re: Thinking of Trying Alter Aeon Again but Have one Question

The fact is that AA is probably one of the most forgiving muds that exists.  You can dig yourself into a very, very deep hole on just about any level, but you can dig yourself out with enough dedication.  The trick is to understand what trouble you're actually facing.  Are you dying to mobs who backstab?  The answer may be sanc, or the answer may be staying away from that particular area.  Running out of mana?  Decrease the use of spells you really just, don't need.  Sanc is a great spell but can cost you half of your mana reserves if all you have is 150 mana to mess around with; it does not need to consistently be up at low levels.
To address your question specifically though?  Use the check command.  Spells and skills come along that sound absolutely thrilling, but it does you no good to learn condemnation unless you have the favor to back it up and know how to keep obtaining it.  Understand the help files you're reading; read about your classes.  If  mage's primary stat is int and its second is wis, that really does mean train int and wis for best results.  Constitution will further your agenda by giving you hitpoints, while charisma will keep you from getting hit so often.  I've seen both trains of thought and have messed with both.  Having your charisma at 31 really does keep you from getting hit so often but won't help you when you finally do get hit.  ON the other hand, because magical characters don't generally gain good HP anyway, maxing con is not exactly the answer, since getting hit means you're probably going to die anyway.
All that said, everyone has their own way of balancing the issue.  Some people play necro warriors so they can deal with the HP situation early on.  Others play necro cleriks to take advantage of healing spells early on.  Still othres play necromages and just cut deals with demons by using soulstones.  I see no benefit to necro thief or necro druid, but I'm sure someone's out there trying it.
Lots of useful info here,  but if you need anything else please feel free to ask further questions.  Also?  Nocturnus is very real.  He has both listened to and tried the tested methods of others greater than himself.  Sometimes it seems like you're getting nothing but conflicting advice, and the more you read the less makes sense, but if there's any unifying theme those two articles have between them it would be the word adaptability.  Remain willing and open to being a diverse player.  Whether you're attempting to solo or deal damge in groups, there is always balances to strike.  Both of those artilces never mention zombies; I find them useful at higher levels because they're pretty good punching bags with tons of HP.  They're ugly enough that they get hit first more often than I do, and as a necro?  I'd rather they get hit.  Players like 'shryth' also have my respect for commanding a great presence with necro warrior though, which is a different playerstyle from my necromage, so it wouldn't surprise me to discover that he has a different way of doing things.  So, if there's any word you should take away from all of this?  Adapt.  Adapt.  Always learn to adapt.

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