Re: Screen Reader Support in Audio Games
My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier to interface with the platforms native TTS engine than it is to interface with every screen reader. This is definitely a point to keep in mind for cross-platform games.
@28, this is definitely possible (I've written code to do just what you describe in your last paragraph in a little game engine project-ish thing I was working on about a year back). You can do everything a screen reader can do with SAPI/One Core/..., it just takes a lot of time to implement all of that.
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