Re: Bloodbath released!
what about balancing the ultrabombs which i wrote before? Also, can you add mouse support? It would be a lot more realistic i think. Also, a new idea of snipers, based on mouse control. Or you can modify to keyboard if it seems better. So, aiming mode with the rifle. Holding right button of the mouse, should activate a thing like swamp's scope mode with the m40. Like when you start to examine the world using a scope in real. And you should shoot from that position. The other sounds e.g. an other player nearby should be decreased in voice cuz you're listening further. Mine sound should be removed too. Seems a bit unusable if the opponent knows where must jump. If you forgot the mine nah that sucks but this is mines for, surprise detonating whoever steps on them. The thing, in post 202 vehicles would be good too. Just not in the mode which tk had, they should respawn on some locations, and players should enter in it, and not carrying them in a bag... It would be a bit heavy They should be motorcicles which only gives speedup in travel, armed cars tanks things like that. Also, they should be a bit more realistic if e.g in the tank an other person could only operate the weapons. So one who drives the tank and one who mans the weapon turret. Against these vehicles there should be remote bombs like the claimores in redspot or timebombs mines could harm them too. Just knifes and fists no at least... I know it's not easy to code them, just gave ideas
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