Re: Bloodbath released!

Well, ultimately you will hope your game gets played by more than 9 or 10 players...

Thing is, CP could get away with it because the underlying mechanics were good. The network-related issues were relatively few and far between. I'm not saying they didn't exist, but they did get fixed fairly quickly. Keeping in mind, of course, that CP had 36 prior betas which weren't translated to English.

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