Re: Presenting Master of Orion, a space strategy game
I've been thinking about an idea to get a better hang of how the galaxy works. Would like to hear more opinions on whether this could be feasible.
I'm thinking of an application which reads a list of coordinates and planet names, and puts that in 2d space. It would then lay it out on a 2d grid and discretize each cell. I could divide the grid so that each grid cell is 2 parsecs wide (2 times 5 units according to the official strategy guide).
Lets assume that (0, 0) is the bottom left, and that the galaxy can be 200 x 200 wide or 40 parsecs on each side. Then you could use the arrow keys to move about the grid.
When your cursor is on a particular 2 x 2 parsec sector, your position in space would be set to the centre of that sector. When sounds for each planet in that sector are played, it would be relative to the centre of that sector, which should in theory give you a way of understanding how things are laid out. So you would only be hearing things inside that region, and would have to arrow around to explore nearby.
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