Re: Shooter with C#
@Rastislav Kiss is interesting the map aproach that you use in the post 4, but... ¿how to you store this?
For free some memori you only save the size of the map, and the corner of each element, and next everi time when you have to compute collisions, geometrick bounding, movement and something else you reconstruct the object on the fly, or... how.
because, if you initialice your map matrix, it uses the same space if it is filled or not.
So, is interesting know... some more how works this technike
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