Re: Twillio Quest: a potentially accessible educational RPG
So I just tried this, and urm, cool from the first 5 minutes I managed to play the game?
I don't understand how to move around. I used my browse mode and used W, A, S, and D along with the arrow keys and mashhed spacebar for a bit, but have received no feedback as the result. We really need a better navigation system, that's for sure. Perhaps a ping as you walk along and hit an object? We also need a sonar of some sort to know about walls, since right now I don't even know if I'm moving in any direction, let alone hitting them. So, yes, a footstep of sorts would be cool, too.
Pretty cool concept otherwise, though.
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