Re: Bloodbath released!

Merry, I'm sorry, but quit telling people they have no idea what they are talking about. First, I did not say that the code is not yours. I never said the majority of the code base is stolen, by available it means the code you bought for SBP, TK's code which Ivan created, which let me politely remind you is an FPS. That's where that majority comes from. So yes, it's available. Whether you coded it in a past game, bought the code, got it from X or Y is irrelevant, the code is there and you are using it. I'm not saying this game is just copying the code, but especially with networking, I suspect a lot of it is the case since all other games had the exact same issues. Also, to be perfectly honest none of your players should care how many months you code what and who helped you when. Your job is to ensure it is as smooth as possible and to stop providing excuses when this game could have still been a beta. Stop talking to people like you are this supiriour developer who knows how to code and all the others who don't are under you, thus they have no idea what they are talking about. Well, these people have played tons of FPS games and can help you avoid certain past mistakes if you choose to listen to them. But if you keep telling people they have no idea what they are talking about, well you will have players who are cheaters and who don't really care about the game that much. It has been proven multiple times that it's extremely difficult to create a well working online FPS in BGT. Again, I said there's a reason we no longer have any. I certainly hope you succeed, and if you do we'll congratulate you, but until then you seem to be the one who does not know what you are talking about. I get that you might not have experience with networking, even though you really should have some after your work with SBP, but then why could you not release something smaller to get used to the network object first? Why do you need to start big if you cannot handle it? I said why, because it was a lot of already available code thrown together. There's a reason all these games look so similar. Again, available does not mean you do not have a right to it, but it does mean you have to deal with it's bugs.

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