Re: Bloodbath released!
the thing is though, rs and stw proove pretty well that an fps, or at least a first person game is possible in bgt even with many players on. Look at stw's playerbase. There are usually 50-60 people on, and while they are spread across many different maps with various levels of activity, the server still has to process all that. It may not go through to your client because it doesn't have to, but the server, which is also coded in bgt, handels it. Same with rs. While the number of players was generally lower, the activity was much higher as you constantly had people moving, fighting, and altering the map in some way. The client had to be sent this information constantly at least for tracked players, and it didn't lag after Sam properly fixed it. So I have to disagree with the statement about how bgt doesn't allow lag-free games. Everyone who played rs knows this.
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