Re: Lossless Audio in Games
I for one like my storage, and appreciate compact, efficient games.
The more giant wav-based things I install, the more I have to juggle at backup time, and the more money I have to pay for the resources to manage those giant products (larger storage devices, faster upload rates, etc).
Particularly since a good codec at decent quality levels will make the difference pretty much academic, I'm all for compressed audio.
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