Re: do you think my games are mediocre?
You mix high rate of output with creativity in a way which is desperately needed. If we can't afford the AAA style of game development, then we need the Creative Writing style of game development, and one gets good at writing by writing a lot, and learning from the process.
Aprone did the same thing before Swamp devoured his output. When Nyanchan arrived, it was not to promote BK1, but to share a huge collection of games, of which BK1 was but one.
The counterpoints are AHC and VGStorm's games, which seem to go with a more AAA-inspired indy style of development. I don't think one is better than the other, per se, especially since games are far more complex to develop than literature (especially if the game has a story and dialog, since that embeds literature in the process).
Better to have both, and let the results speak for themselves. After all, AAA mainstream games and good indy games coexist just fine.
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