Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

hi,

@number 396, wow Sable 4.0 , that seems a really long way off right now as I’m currently sitting  here trying to get sable pre alpha 1.0 ready for its first external testing hahaha. I’d love to see Sable reach a 4.0  though and also see exactly what makes it into that version. Sable has already grown so much since its initial conception back in 2016 and when I started work on it just over three years ago now. It’s been a long road and some hard work, but it’s exciting to be at a stage where it is almost ready for external testing for the first time and also to see so much excitement from the audio game community around the project and its future . thanks for the suggestion though, I’ve seen similar things to control game balance, I know entombed isn’t a monster catcher , but it controls the potential max party size by limiting summoned creatures and raised undead, so the player can’t have a ridiculously large party and break game balance.
@number 397. I’m with you on that, although who doesn’t like a good old bit of necromancy hahaha. As for class’s in Sable though, this is an area I want to avoid going into detail about just yet. We currently have Sable set up ready for our own first RPG crimson eclipse, and I don’t want to spoil which class’s will be in the game. So with class’s this will have to be something we wait until details of crimson eclipse start coming out (I don’t currently have a date for that, but the game design team and sound designer are all busy working away on Crimson Eclipse)

Paul lemm
Ebon Sky Studios
email: i...@ebonskystudios.com
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios

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