Re: The blind swordsman - a flash audio only game

Haha I used to be able to beat the first 3 levels of double dragon2 for the NES. It seems most of the time the enemies just find you on the vertical access, so it's still mostly a left and right game. I know double dragon has climbing as well. At least for that, enemies could be louder or quieter depending on how much higher or lower they were from you. As for just moving up and down across a stage, well, you could just have a short ping or alert of some kind that'd be non-intrusive, possibly activated by a button press for one ping, that would be lower or higher depending on where enemies were in relation to you and would quickly go through the nearest enemies, or just focus on the closest one. You could go an even slower route and do what Bokurano Daiboukenn does, which is make an object locator that you can go through in a list, that tells you what option you're on, and has different beeps and blips for height, whether it's right above or below you, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=174263#p174263

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