Re: The blind swordsman - a flash audio only game

Yeah that's interesting sound design advice...I did that in The Blind Swordsman, left, right, distance, front, back, using slight echo, EQs, volume, panning, etc...there's certainly ways to design a beat em up wisely to be playable.

You know what would be awesome, MULTIPLAYER MECH BATTLES FOR BLIND PEOPLE in a future where polution, mutation, radiation, whatever made everyone blind, they're still waging wars, it would totally justify the use of radars and sensors and all kinds of instruments to tell you where enemies are and what attacks are good options and stuff
And it would sound awesome being in a big mech warrior smile

URL: http://forum.audiogames.net/viewtopic.php?pid=174267#p174267

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