Re: Trouble changing my SAPI voice on Windows 10

The reason is that 64bit applications can only ever use 64bit sapi voices. Many of the good ones that don't cost an arm and a leg are 32bit, and the only 64bit ones are rh voice, possibly espeak if it would stop clipping, Vocalizer (both distributions), Eloquence, and the Microsoft voices. You can get Mike, Mary and Sam as 64bit voices though. If NVDA 2019.3 and onward's speech refactor can make its way into nvda controller client dll's, when we can abandon sapi. This is hardly an issue for Tolk where the screen-reader abstraction is already handled, however it is so for games like Code7 and Sequence Storm that are not using Tolk.

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