Re: going about developing a rythem game
@11
I'm kind of curious what the metrics are for games like DDR and what their implementation strategy is, or how fine tuned the fixed arcade and console variants are compared to more diverse PC contemporaries. Hmm... Also wondering how [GPU Accellerated Audio] like AMD's [TrueAudio Next SDK] might fare in terms of speed/percision with parallel processing. Not sure if you could squeeze something like that into pyglets shaders, but then if were going for bleeding speed it might be better to work directly in lower level languages like C, or maybe Rust depending.
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