Re: going about developing a rythem game

@13
Mmm, yeah leveraging the GPU generally is great for straight forward compute tasks, maybe good for workflow or cinematics pehaps. Still, could be a question of working through the right implementation at some point, could maybe have potential for leveraging the GPU for faster visual/audio sonification which tends to be really process intensive.

Anyway, I did dig up [this] little chessnut, seems someone wrote a python microsecond percision timer that uses ctypes and some C++ DLL's for some high percision timestamps, Rust also seems to support down to nanosecond percision depending on the hardware. I also dug up some interesting info from a DDR community FAQ [here] that suggests that DDR, in some versions at least, use a frame rate method of percision consistent with a 16ms cycle. Another neat little find is [this] 2008 Stanford research paper on Automatic Processing of Dance Dance Revolution, which covers finding the correct tempo, analyzing bpm, and generating step charts dynamically for rando songs with freeware variants of DDR. DDR Machines also seem to use [Bemani PC] boards, some based on the Playstation 2, but more modern variants being PC based versions.

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