Re: Miriani Mud

@Mirage, post 12,  I'm not exactly sure what it is you're asking.  If you mean the positioning of coords within the sector you're in, 1 1 1 is the upper northwestern corner, with 20 20 20 being the bottom southeastern corner, and 10 10 10, obviously being the center.  To better orient yourself, it is suggested that you use the numberpad, not the numbrow when typing in navigation commands.  If you look at the way the numpad is laid out you'll see why.  Eight would move you north, 6 would move you east, 2, would move you south and 4 would move you west.  Seven is nw, 9 is ne, 3 is se and 1 is sw.  Obviously that deals with the x and y aspect; get that down before dealing with z as it is a little more complicated, though it does give you more flexibility.  Basically, minus really does move you down to 20 on Z while plus will move you to 1.  So, to use this as an example, if you're at 20 20 20, +7 would move you to 19 19 19, then to 18 18 18, and so on until you get to 1 1 1.
ON the other hand, you could be talking about the spots you can fill in a mission, IE, gunner, engineer and pilot/captain/the person who flys the mission.  If that is the case, the pilot/captain/the person who flys the mission is just that.  He must fly around the sector once the ship has gone through the mission gate and keep you from getting hit too often.  Getting hit too often will result in the ship blowing up and everyone on board being transported to the landing pad associated with the ship owner's alliance.  The eng meanwhile, repairs the ship while the captain flys it.  This consists of typing out commands like rep turret 1 or rep sensors or hull, etc.  You check damages by typing damage or dam in an eng room.  While that may seem straight forward, bare in mind that depending on the mission a captain may have you repping different things.
Gunners, on the other hand, take the grand prize.  It really does pay to be a gunner and to do it well, because gunners on top of getting the mission reward which everyone gets, also get credits based on how many ships they destroy.  This is dependent on the class/type of ship you destroy as well, but it's still worth attempting to kill as many as possible.  You do this by firing at a ship from a weapons room, which is a room that will either allow you to make use of lasers or cannons.  If you're ever in doubt as to which you should be using, you can type weapon from inside a weapons room.  If you see that you have anything less than 2 cannons, you should always, always use lasers.  Aim at a ship's coordinates by typing aim x y z then hitting enter.  Once you hear that your locked on, you can then type las or can for lasers or cannons, respectively.  the cycle continues until the enemy changes coordinates or goes boom.  If the enemy changes coordinates, you will have to lock on them again; this is where the focus command comes in.  Usually a captin will be good about calling ship numbers.  If your captain says ship 4 over the pa system you should type focus 4.  Remember that the period is necessary at the end of the 4.  This is convenient, since when the ship does decide it's going to try and run away or simply shift coords to confuse you a bit you can then type focus and quickly ascertain its new coords.
Then again?  YOu could be talking about the meaning of the missions?  Easies will give you 3 to 4 sturdy but fairly simple ships to destroy called ontankas.  Mods will usually give you a mixup of 8 ships, some called Ortas, some called Atonos and some called Atonas... Don't ask me how they're related.  A difficult mission is a bit more complex since you can get many mixups depending on the kind of diff you fly, with the random being the  craziest as it can give you virtually any kind of ship and just about any number of them... It really is random.  Advanced and bzzr I sort of went into above, but it's worth mentioning that the reason a crew needs to stay on the ship to gun while another crew goes on ground is that the missioning sector will be interdicted by as few as 1, or as many as 5 ships, meaning you will not be able to leave the sector until they are destroyed.  Meanwhile, the ground crew's objective is to take a separate crafted docked in the primary ship and land inside one of these ships and take a specimen from inside it for research... I don't know what that means, just research.  You stun the creature in question, then take it into the landed craft, usually a fighter but sometimes an expediter, launch and then either redock with the primary ship or, more often than not, leave the hopefully now no longer interdicted sector and meet up with the crew on the other side of the mission gate, where you can safely land inside the primary ship, then transfer the captive to its brig, a sort of cell constructed for the specimen in question.
Again, if you need more answers do let me know, though I'll end this here as this has become rather lengthy.

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